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API > API/Runtime > API/Runtime/InterchangeCore > API/Runtime/InterchangeCore/UInterchangePipelineBase
Description
ScriptedExecutePostBroadcastPipeline is called after an asset is completely imported and the broadcast have been called. This can be useful if you need to unload the asset for any reason (Level reference by level instance need to be unload).
- the FTaskCompletion_GameThread calls this function not the virtual one that is call by the default implementation.
| Name | ScriptedExecutePostBroadcastPipeline |
| Type | function |
| Header File | /Engine/Source/Runtime/Interchange/Core/Public/InterchangePipelineBase.h |
| Include Path | #include "InterchangePipelineBase.h" |
UFUNCTION (BlueprintNativeEvent, BlueprintCallable, Category="Interchange | Pipeline")
void ScriptedExecutePostBroadcastPipeline
(
const UInterchangeBaseNodeContainer * BaseNodeContainer,
const FString & FactoryNodeKey,
UObject * CreatedAsset,
bool bIsAReimport
)