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API > API/Runtime > API/Runtime/InterchangeCore > API/Runtime/InterchangeCore/UInterchangeFactoryBaseNode
Description
Return true if this node should skip the factory import process, or false otherwise. Nodes can be in a situation where we have to skip the import process because we cannot import the associated asset for multiple reasons. For example:
- An asset can already exist and represents a different type (UClass).
- An asset can already exist and is being compiled.
- An asset can already exist and is being imported by another concurrent import task (such as a user importing multiple files at the same time in the same content folder).
| Name | ShouldSkipNodeImport |
| Type | function |
| Header File | /Engine/Source/Runtime/Interchange/Core/Public/Nodes/InterchangeFactoryBaseNode.h |
| Include Path | #include "Nodes/InterchangeFactoryBaseNode.h" |
| Source | /Engine/Source/Runtime/Interchange/Core/Private/Nodes/InterchangeFactoryBaseNode.cpp |
UFUNCTION (BlueprintCallable, Category="Interchange | Node")
bool ShouldSkipNodeImport() const