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API > API/Runtime > API/Runtime/InterchangeCore > API/Runtime/InterchangeCore/UInterchangeFactoryBaseNode
Description
Add the skip node attribute. Use this function to cancel the creation of the Unreal asset. See ShouldSkipNodeImport for more documentation.
| Name | SetSkipNodeImport |
| Type | function |
| Header File | /Engine/Source/Runtime/Interchange/Core/Public/Nodes/InterchangeFactoryBaseNode.h |
| Include Path | #include "Nodes/InterchangeFactoryBaseNode.h" |
| Source | /Engine/Source/Runtime/Interchange/Core/Private/Nodes/InterchangeFactoryBaseNode.cpp |
UFUNCTION (BlueprintCallable, Category="Interchange | Node")
bool SetSkipNodeImport()