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API > API/Runtime > API/Runtime/InterchangeCore > API/Runtime/InterchangeCore/UInterchangeBaseNode
Description
Optional. Any node that can import or export an asset should set the desired name for the asset. If the attribute was never set, returns GetDisplayLabel().
| Name | GetAssetName |
| Type | function |
| Header File | /Engine/Source/Runtime/Interchange/Core/Public/Nodes/InterchangeBaseNode.h |
| Include Path | #include "Nodes/InterchangeBaseNode.h" |
| Source | /Engine/Source/Runtime/Interchange/Core/Private/Nodes/InterchangeBaseNode.cpp |
UFUNCTION (BlueprintCallable, Category="Interchange | Node")
virtual FString GetAssetName() const