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API > API/Runtime > API/Runtime/InteractiveToolsFramework
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| InputState.h | |||
| InteractiveGizmo.h | |||
| SceneQueries/SceneSnappingManager.h | |||
| ToolContextInterfaces.h |
operator~(EInputDevices)
| Name | operator~ |
| Type | function |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/InputState.h |
| Include Path | #include "InputState.h" |
EInputDevices operator~
(
EInputDevices E
)
operator~(ETransformGizmoSubElements)
| Name | operator~ |
| Type | function |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/InteractiveGizmo.h |
| Include Path | #include "InteractiveGizmo.h" |
ETransformGizmoSubElements operator~
(
ETransformGizmoSubElements E
)
operator~(ESceneSnapQueryTargetType)
| Name | operator~ |
| Type | function |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/SceneQueries/SceneSnappingManager.h |
| Include Path | #include "SceneQueries/SceneSnappingManager.h" |
ESceneSnapQueryTargetType operator~
(
ESceneSnapQueryTargetType E
)
operator~(EViewInteractionState)
| Name | operator~ |
| Type | function |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/ToolContextInterfaces.h |
| Include Path | #include "ToolContextInterfaces.h" |
EViewInteractionState operator~
(
EViewInteractionState E
)