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USelectionSet is a base class for Selection objects. For example the UMeshSelectionSet implementation stores information on selected triangles, vertices, etc.
| Name | USelectionSet |
| Type | class |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/SelectionSet.h |
| Include Path | #include "SelectionSet.h" |
Syntax
UCLASS (Transient, MinimalAPI)
class USelectionSet : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USelectionSet
Derived Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSelectionSetModifiedSignature & GetOnModified() |
SelectionSet.h | ||
void NotifySelectionSetModified() |
Posts a message to the OnModified delegate with the modified FProperty | SelectionSet.h |