Navigation
API > API/Runtime > API/Runtime/InteractiveToolsFramework
An implementation of IInputBehaviorSource that forwards to a user provided-lambda, to allow a tool to supply a behavior source different from the one it is implementing itself. Useful, for instance, when a tool wants to supply different behaviors to separate input routers.
| Name | ULocalInputBehaviorSource |
| Type | class |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/InputBehaviorSet.h |
| Include Path | #include "InputBehaviorSet.h" |
Syntax
UCLASS (Transient, MinimalAPI)
class ULocalInputBehaviorSource :
public UObject ,
public IInputBehaviorSource
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → ULocalInputBehaviorSource
Implements Interfaces
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| GetInputBehaviorsFunc | TUniqueFunction< const UInputBehaviorSet *()> | InputBehaviorSet.h |
Functions
Public
Overridden from IInputBehaviorSource
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const UInputBehaviorSet * GetInputBehaviors() |
IInputBehaviorSource. | InputBehaviorSet.h |