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Unreal Engine C++ API Reference > Runtime > InteractiveToolsFramework > UInteractiveTool
- UInteractiveTool::Render()
- UMeshBoundaryToolBase::Render()
- URevolveBoundaryTool::Render()
- UBakeMeshAttributeMapsToolBase::Render()
- UParameterizeMeshTool::Render()
- URecomputeUVsTool::Render()
- UUVEditorRecomputeUVsTool::Render()
- UUVLayoutTool::Render()
- UAddPivotActorTool::Render()
- USeamSculptTool::Render()
- UClothMeshSelectionTool::Render()
- UUVSelectTool::Render()
- UVolumeToMeshTool::Render()
- UEditUVIslandsTool::Render()
- UAddPatchTool::Render()
- URevolveBoundaryTool::Render()
- UBaseMeshProcessingTool::Render()
- USkinWeightsBindingTool::Render()
- UMeshTangentsTool::Render()
- UMeshToVolumeTool::Render()
- UDrawAndRevolveTool::Render()
- USimpleCollisionEditorTool::Render()
- USkeletonEditingTool::Render()
- UAlignObjectsTool::Render()
- UPlaneCutTool::Render()
- UMeshTexturePaintingTool::Render()
- UOffsetMeshSelectionTool::Render()
- UBakeMeshAttributeVertexTool::Render()
- UGroomToMeshTool::Render()
- UExtrudeMeshSelectionTool::Render()
- UMotionTrailTool::Render()
- UBspConversionTool::Render()
- USequencerPivotTool::Render()
- URevolveSplineTool::Render()
- ULatticeDeformerTool::Render()
- UGroomCardsEditorTool::Render()
- UGenerateLODMeshesTool::Render()
- UDeformMeshPolygonsTool::Render()
- UTransformMeshesTool::Render()
- UBaseBrushTool::Render()
- USeamSculptTool::Render()
- UMeshTexturePaintingTool::Render()
- UMeshVertexPaintingTool::Render()
- UMeshSelectionTool::Render()
- USkinWeightsPaintTool::Render()
- UEditPivotTool::Render()
- UMeshVertexPaintingTool::Render()
- UPolygonOnMeshTool::Render()
- UDrawPolyPathTool::Render()
- UDrawSplineTool::Render()
- UISMEditorTool::Render()
- UMirrorTool::Render()
- UDrawPolygonTool::Render()
- UMeshVertexSculptTool::Render()
- UMeshSpaceDeformerTool::Render()
- UUVProjectionTool::Render()
- UMeshInspectorTool::Render()
- UMeshSculptToolBase::Render()
- UMeshVertexSculptTool::Render()
- UClothEditorWeightMapPaintTool::Render()
- UClothEditorWeightMapPaintTool::Render()
- UDynamicMeshSculptTool::Render()
- UBakeRenderCaptureTool::Render()
- UHoleFillTool::Render()
- UMeshSelectionTool::Render()
- USkinWeightsPaintTool::Render()
- UCubeGridTool::Render()
- UScriptableInteractiveTool::Render()
- UPatternTool::Render()
- UAddPrimitiveTool::Render()
- UEditMeshPolygonsTool::Render()
References
Module | InteractiveToolsFramework |
Header | /Engine/Source/Runtime/InteractiveToolsFramework/Public/InteractiveTool.h |
Include | #include "InteractiveTool.h" |
Source | /Engine/Source/Runtime/InteractiveToolsFramework/Private/InteractiveTool.cpp |
virtual void Render
&40;
IToolsContextRenderAPI &42; RenderAPI
&41;
Remarks
Allow the Tool to do any custom drawing (ie via PDI/RHI)
Parameters
Name | Description |
---|---|
RenderAPI | Abstraction that provides access to Rendering in the current ToolsContext |