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Unreal Engine C++ API Reference > Runtime > InteractiveToolsFramework > UInteractiveTool
References
Module | InteractiveToolsFramework |
Header | /Engine/Source/Runtime/InteractiveToolsFramework/Public/InteractiveTool.h |
Include | #include "InteractiveTool.h" |
Source | /Engine/Source/Runtime/InteractiveToolsFramework/Private/InteractiveTool.cpp |
virtual bool HasAccept() const
true if this Tool support being Accepted, ie calling Shutdown(EToolShutdownType::Accept)