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Simple object intended to be used as part of 3D Gizmos. Draws a filled or line circle based on parameters.
The circle element does not yet support partial circles.
| Name | UGizmoElementCircle |
| Type | class |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseGizmos/GizmoElementCircle.h |
| Include Path | #include "BaseGizmos/GizmoElementCircle.h" |
Syntax
UCLASS (Transient, MinimalAPI)
class UGizmoElementCircle : public UGizmoElementCircleBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UGizmoElementBase → UGizmoElementLineBase → UGizmoElementCircleBase → UGizmoElementCircle
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool GetDrawLine() |
BaseGizmos/GizmoElementCircle.h | ||
virtual bool GetDrawMesh() |
BaseGizmos/GizmoElementCircle.h | ||
virtual bool GetHitLine() |
BaseGizmos/GizmoElementCircle.h | ||
virtual bool GetHitMesh() |
BaseGizmos/GizmoElementCircle.h | ||
virtual void Render
(
IToolsContextRenderAPI* RenderAPI, |
BaseGizmos/GizmoElementCircle.h | ||
virtual void SetDrawLine
(
bool InDrawLine |
Draw line. | BaseGizmos/GizmoElementCircle.h | |
virtual void SetDrawMesh
(
bool InDrawMesh |
Draw mesh. | BaseGizmos/GizmoElementCircle.h | |
virtual void SetHitLine
(
bool InHitLine |
Hit line. | BaseGizmos/GizmoElementCircle.h | |
virtual void SetHitMesh
(
bool InHitMesh |
Hit mesh. | BaseGizmos/GizmoElementCircle.h |
Overridden from UGizmoElementBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FInputRayHit LineTrace
(
const UGizmoViewContext* ViewContext, |
Line trace enabled hittable element. | BaseGizmos/GizmoElementCircle.h |