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API > API/Runtime > API/Runtime/InteractiveToolsFramework > API/Runtime/InteractiveToolsFramework/UGizmoElementBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool UpdatePartVisibleState
(
bool bVisible, |
Update element's visibility state if element is associated with the specified gizmo part, return true if part was found. | BaseGizmos/GizmoElementBase.h | |
virtual bool UpdatePartVisibleState
(
bool bVisible, |
Update element's visibility state if element is associated with the specified gizmo part, return true if part was found. | BaseGizmos/GizmoElementBase.h |
UpdatePartVisibleState(bool, uint32)
Description
Update element's visibility state if element is associated with the specified gizmo part, return true if part was found.
| Name | UpdatePartVisibleState |
| Type | function |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseGizmos/GizmoElementBase.h |
| Include Path | #include "BaseGizmos/GizmoElementBase.h" |
| Source | /Engine/Source/Runtime/InteractiveToolsFramework/Private/BaseGizmos/GizmoElementBase.cpp |
virtual bool UpdatePartVisibleState
(
bool bVisible,
uint32 InPartIdentifier
)
UpdatePartVisibleState(bool, uint32, bool)
Description
Update element's visibility state if element is associated with the specified gizmo part, return true if part was found. Setting bAllowMultipleElements to true will allow multiple elements with the same Part Id to be updated.
| Name | UpdatePartVisibleState |
| Type | function |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseGizmos/GizmoElementBase.h |
| Include Path | #include "BaseGizmos/GizmoElementBase.h" |
| Source | /Engine/Source/Runtime/InteractiveToolsFramework/Private/BaseGizmos/GizmoElementBase.cpp |
virtual bool UpdatePartVisibleState
(
bool bVisible,
uint32 InPartIdentifier,
bool bInAllowMultipleElements
)