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API > API/Runtime > API/Runtime/InteractiveToolsFramework > API/Runtime/InteractiveToolsFramework/UGizmoElementBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ApplyViewDepthOffset
(
const FSceneView* InView, |
BaseGizmos/GizmoElementBase.h | ||
virtual void ApplyViewDepthOffset
(
const FVector& InViewLocation, |
BaseGizmos/GizmoElementBase.h | ||
virtual void ApplyViewDepthOffset
(
const FVector& InViewLocation, |
BaseGizmos/GizmoElementBase.h |
ApplyViewDepthOffset(const FSceneView *, const double &, FTransform &)
| Name | ApplyViewDepthOffset |
| Type | function |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseGizmos/GizmoElementBase.h |
| Include Path | #include "BaseGizmos/GizmoElementBase.h" |
| Source | /Engine/Source/Runtime/InteractiveToolsFramework/Private/BaseGizmos/GizmoElementBase.cpp |
virtual void ApplyViewDepthOffset
(
const FSceneView * InView,
const double & InViewDepthOffset,
FTransform & InOutTransform
) const
ApplyViewDepthOffset(const FVector &, const FVector &, const bool, FTransform &)
| Name | ApplyViewDepthOffset |
| Type | function |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseGizmos/GizmoElementBase.h |
| Include Path | #include "BaseGizmos/GizmoElementBase.h" |
| Source | /Engine/Source/Runtime/InteractiveToolsFramework/Private/BaseGizmos/GizmoElementBase.cpp |
virtual void ApplyViewDepthOffset
(
const FVector & InViewLocation,
const FVector & InViewDirection,
const bool bInIsPerspectiveView,
FTransform & InOutTransform
) const
ApplyViewDepthOffset(const FVector &, const FVector &, const bool, const double &, FTransform &)
| Name | ApplyViewDepthOffset |
| Type | function |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseGizmos/GizmoElementBase.h |
| Include Path | #include "BaseGizmos/GizmoElementBase.h" |
| Source | /Engine/Source/Runtime/InteractiveToolsFramework/Private/BaseGizmos/GizmoElementBase.cpp |
virtual void ApplyViewDepthOffset
(
const FVector & InViewLocation,
const FVector & InViewDirection,
const bool bInIsPerspectiveView,
const double & InViewDepthOffset,
FTransform & InOutTransform
) const