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Simple object intended to be used as part of 3D Gizmos. Draws a thick arc based on parameters.
| Name | UGizmoElementArc |
| Type | class |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseGizmos/GizmoElementArc.h |
| Include Path | #include "BaseGizmos/GizmoElementArc.h" |
Syntax
UCLASS (Transient, MinimalAPI)
class UGizmoElementArc : public UGizmoElementCircleBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UGizmoElementBase → UGizmoElementLineBase → UGizmoElementCircleBase → UGizmoElementArc
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UGizmoElementArc() |
BaseGizmos/GizmoElementArc.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual double GetInnerRadius() |
BaseGizmos/GizmoElementArc.h | ||
virtual void Render
(
IToolsContextRenderAPI* RenderAPI, |
BaseGizmos/GizmoElementArc.h | ||
virtual void SetInnerRadius
(
double InInnerRadius |
Inner circle radius. | BaseGizmos/GizmoElementArc.h |
Overridden from UGizmoElementBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FInputRayHit LineTrace
(
const UGizmoViewContext* ViewContext, |
Line trace enabled hittable element. | BaseGizmos/GizmoElementArc.h |