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Simple Component intended to be used as part of 3D Gizmos. Draws a 3D circle based on parameters.
| Name | UGizmoCircleComponent |
| Type | class |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseGizmos/GizmoCircleComponent.h |
| Include Path | #include "BaseGizmos/GizmoCircleComponent.h" |
Syntax
UCLASS (ClassGroup=Utility, HideCategories=(Physics, Collision, Mobile), MinimalAPI)
class UGizmoCircleComponent : public UGizmoBaseComponent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneComponent → UPrimitiveComponent → UGizmoBaseComponent → UGizmoCircleComponent
Implements Interfaces
- IGizmoBaseComponentInterface
- IAsyncPhysicsStateProcessor
- IInterface_AssetUserData
- IInterface_AsyncCompilation
- INavRelevantInterface
- IPhysicsComponent
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDrawFullCircle | bool | BaseGizmos/GizmoCircleComponent.h |
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| bOnlyAllowFrontFacingHits | bool | If the circle was on a 3D sphere, then only the 'front' part of the circle can be hit, (in other words, if the ray would hit the sphere first, ignore the hit). | BaseGizmos/GizmoCircleComponent.h |
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| bViewAligned | bool | BaseGizmos/GizmoCircleComponent.h |
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| Normal | FVector | BaseGizmos/GizmoCircleComponent.h |
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| NumSides | int | BaseGizmos/GizmoCircleComponent.h |
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| Radius | float | BaseGizmos/GizmoCircleComponent.h |
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| Thickness | float | BaseGizmos/GizmoCircleComponent.h |
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