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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UCombinedTransformGizmo * UE::TransformGizmoUtil::Create3AxisTransformGizmo
(
UInteractiveGizmoManager* GizmoManager, |
Spawn a new standard 3-axis Transform gizmo (see UCombinedTransformGizmoContextObject::Create3AxisTransformGizmo for details) GizmoManager's ToolsContext must have a UCombinedTransformGizmoContextObject registered (see UCombinedTransformGizmoContextObject for details) | BaseGizmos/TransformGizmoUtil.h | |
UCombinedTransformGizmo * UE::TransformGizmoUtil::Create3AxisTransformGizmo
(
UInteractiveToolManager* ToolManager, |
Spawn a new standard 3-axis Transform gizmo (see UCombinedTransformGizmoContextObject::Create3AxisTransformGizmo for details) ToolManager's ToolsContext must have a UCombinedTransformGizmoContextObject registered (see UCombinedTransformGizmoContextObject for details) | BaseGizmos/TransformGizmoUtil.h |
UE::TransformGizmoUtil::Create3AxisTransformGizmo(UInteractiveGizmoManager , void , const FString &)
Description
Spawn a new standard 3-axis Transform gizmo (see UCombinedTransformGizmoContextObject::Create3AxisTransformGizmo for details) GizmoManager's ToolsContext must have a UCombinedTransformGizmoContextObject registered (see UCombinedTransformGizmoContextObject for details)
| Name | UE::TransformGizmoUtil::Create3AxisTransformGizmo |
| Type | function |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseGizmos/TransformGizmoUtil.h |
| Include Path | #include "BaseGizmos/TransformGizmoUtil.h" |
| Source | /Engine/Source/Runtime/InteractiveToolsFramework/Private/BaseGizmos/TransformGizmoUtil.cpp |
namespace UE
{
namespace TransformGizmoUtil
{
UCombinedTransformGizmo * UE::TransformGizmoUtil::Create3AxisTransformGizmo
(
UInteractiveGizmoManager * GizmoManager,
void * Owner,
const FString & InstanceIdentifier
)
}
}
UE::TransformGizmoUtil::Create3AxisTransformGizmo(UInteractiveToolManager , void , const FString &)
Description
Spawn a new standard 3-axis Transform gizmo (see UCombinedTransformGizmoContextObject::Create3AxisTransformGizmo for details) ToolManager's ToolsContext must have a UCombinedTransformGizmoContextObject registered (see UCombinedTransformGizmoContextObject for details)
| Name | UE::TransformGizmoUtil::Create3AxisTransformGizmo |
| Type | function |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseGizmos/TransformGizmoUtil.h |
| Include Path | #include "BaseGizmos/TransformGizmoUtil.h" |
| Source | /Engine/Source/Runtime/InteractiveToolsFramework/Private/BaseGizmos/TransformGizmoUtil.cpp |
namespace UE
{
namespace TransformGizmoUtil
{
UCombinedTransformGizmo * UE::TransformGizmoUtil::Create3AxisTransformGizmo
(
UInteractiveToolManager * ToolManager,
void * Owner,
const FString & InstanceIdentifier
)
}
}