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ITwoAxisPropertyEditBehaviorTarget allows tools to expose properties to drag-based property edit behaviors.
| Name | ITwoAxisPropertyEditBehaviorTarget |
| Type | class |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseBehaviors/BehaviorTargetInterfaces.h |
| Include Path | #include "BaseBehaviors/BehaviorTargetInterfaces.h" |
Syntax
class ITwoAxisPropertyEditBehaviorTarget
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~ITwoAxisPropertyEditBehaviorTarget() |
BaseBehaviors/BehaviorTargetInterfaces.h |
Structs
| Name | Remarks |
|---|---|
| IPropertyInterface | IPropertyInterface encapsulates a virtual 'property' (which may or may not map to a single member or property) |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FKey GetCaptureKey() |
BaseBehaviors/BehaviorTargetInterfaces.h | ||
IPropertyInterface * GetHorizontalProperty() |
BaseBehaviors/BehaviorTargetInterfaces.h | ||
IPropertyInterface * GetVerticalProperty() |
BaseBehaviors/BehaviorTargetInterfaces.h | ||
virtual void PostDragUpdated() |
BaseBehaviors/BehaviorTargetInterfaces.h |