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API > API/Runtime > API/Runtime/InteractiveToolsFramework > API/Runtime/InteractiveToolsFramework/IMouseWheelBehaviorTarget
Description
The result's bHit property determines whether the mouse wheel action will be captured. (Perhaps the mouse wheel only does something when mousing over some part of a mesh)
| Name | ShouldRespondToMouseWheel |
| Type | function |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseBehaviors/BehaviorTargetInterfaces.h |
| Include Path | #include "BaseBehaviors/BehaviorTargetInterfaces.h" |
FInputRayHit ShouldRespondToMouseWheel
(
const FInputDeviceRay & CurrentPos
)
hit information at this point
Parameters
| Name | Remarks |
|---|---|
| CurrentPos | device position/ray at point where mouse wheel is engaged |