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IGizmoClickTarget is an interface used to provide a ray-object hit test.
| Name | IGizmoClickTarget |
| Type | class |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseGizmos/GizmoInterfaces.h |
| Include Path | #include "BaseGizmos/GizmoInterfaces.h" |
Syntax
class IGizmoClickTarget
Derived Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FInputRayHit IsHit
(
const FInputDeviceRay& ClickPos |
BaseGizmos/GizmoInterfaces.h | ||
void UpdateHoverState
(
bool bHovering |
Updates the hover state indicating whether the input device is currently hovering over the Standard gizmo. | BaseGizmos/GizmoInterfaces.h | |
void UpdateInteractingState
(
bool bInteracting |
Updates the interacting state indicating when interaction with the Standard gizmo is actively occurring, typically upon the input device clicking and dragging the Standard gizmo. | BaseGizmos/GizmoInterfaces.h |