Navigation
API > API/Runtime > API/Runtime/InteractiveToolsFramework
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float GizmoRenderingUtil::CalculateLocalPixelToWorldScale
(
const FSceneView* View, |
BaseGizmos/GizmoRenderingUtil.h | ||
float GizmoRenderingUtil::CalculateLocalPixelToWorldScale
(
const UGizmoViewContext* ViewContext, |
BaseGizmos/GizmoRenderingUtil.h |
GizmoRenderingUtil::CalculateLocalPixelToWorldScale(const FSceneView *, const FVector &)
| Name | GizmoRenderingUtil::CalculateLocalPixelToWorldScale |
| Type | function |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseGizmos/GizmoRenderingUtil.h |
| Include Path | #include "BaseGizmos/GizmoRenderingUtil.h" |
| Source | /Engine/Source/Runtime/InteractiveToolsFramework/Private/BaseGizmos/GizmoRenderingUtil.cpp |
namespace GizmoRenderingUtil
{
float GizmoRenderingUtil::CalculateLocalPixelToWorldScale
(
const FSceneView * View,
const FVector & Location
)
}
GizmoRenderingUtil::CalculateLocalPixelToWorldScale(const UGizmoViewContext *, const FVector &)
| Name | GizmoRenderingUtil::CalculateLocalPixelToWorldScale |
| Type | function |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseGizmos/GizmoRenderingUtil.h |
| Include Path | #include "BaseGizmos/GizmoRenderingUtil.h" |
| Source | /Engine/Source/Runtime/InteractiveToolsFramework/Private/BaseGizmos/GizmoRenderingUtil.cpp |
namespace GizmoRenderingUtil
{
float GizmoRenderingUtil::CalculateLocalPixelToWorldScale
(
const UGizmoViewContext * ViewContext,
const FVector & Location
)
}