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API > API/Runtime > API/Runtime/InteractiveToolsFramework > API/Runtime/InteractiveToolsFramework/FGizmoElementAccessor
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool UpdateRenderState
(
UGizmoElementBase& InGizmoElement, |
Updates the given render state from the given GizmoElement. | BaseGizmos/GizmoUtil.h | |
bool UpdateRenderState
(
UGizmoElementBase& InGizmoElement, |
Updates the given render state from the given GizmoElement. | BaseGizmos/GizmoUtil.h |
UpdateRenderState(UGizmoElementBase &, IToolsContextRenderAPI *, const FVector &, UGizmoElementBase::FRenderTraversalState &)
Description
Updates the given render state from the given GizmoElement.
| Name | UpdateRenderState |
| Type | function |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseGizmos/GizmoUtil.h |
| Include Path | #include "BaseGizmos/GizmoUtil.h" |
| Source | /Engine/Source/Runtime/InteractiveToolsFramework/Private/BaseGizmos/GizmoUtil.cpp |
bool UpdateRenderState
(
UGizmoElementBase & InGizmoElement,
IToolsContextRenderAPI * InRenderAPI,
const FVector & InLocalCenter,
UGizmoElementBase::FRenderTraversalState & InOutRenderState
) const
UpdateRenderState(UGizmoElementBase &, IToolsContextRenderAPI *, const FVector &, UGizmoElementBase::FRenderTraversalState &, bool &, FQuat &)
Description
Updates the given render state from the given GizmoElement.
| Name | UpdateRenderState |
| Type | function |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseGizmos/GizmoUtil.h |
| Include Path | #include "BaseGizmos/GizmoUtil.h" |
| Source | /Engine/Source/Runtime/InteractiveToolsFramework/Private/BaseGizmos/GizmoUtil.cpp |
bool UpdateRenderState
(
UGizmoElementBase & InGizmoElement,
IToolsContextRenderAPI * InRenderAPI,
const FVector & InLocalCenter,
UGizmoElementBase::FRenderTraversalState & InOutRenderState,
bool & bOutHasAlignRot,
FQuat & OutAlignRot
) const