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FComponentWorldTransformChange represents an undoable change to the world transform of a USceneComponent.
| Name | FComponentWorldTransformChange |
| Type | class |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/Changes/TransformChange.h |
| Include Path | #include "Changes/TransformChange.h" |
Syntax
class FComponentWorldTransformChange : public FToolCommandChange
Inheritance Hierarchy
- FChange → FCommandChange → FToolCommandChange → FComponentWorldTransformChange
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Changes/TransformChange.h | |||
FComponentWorldTransformChange
(
const FTransform& From, |
Changes/TransformChange.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FromWorldTransform | FTransform | Changes/TransformChange.h | ||
| OnChangeAppliedFunc | TFunction< void(FComponentWorldTransformChange *, UObject *, bool)> | This function is called on Apply and Revert (last argument is true on Apply) | Changes/TransformChange.h | |
| ToWorldTransform | FTransform | Changes/TransformChange.h |
Functions
Public
Overridden from FChange
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Apply
(
UObject* Object |
Makes the change to the object | Changes/TransformChange.h | |
virtual void Revert
(
UObject* Object |
Reverts change to the object | Changes/TransformChange.h | |
virtual FString ToString() |
Describes this change (for debugging) | Changes/TransformChange.h |