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FInputCaptureUpdate uses this type to indicate what state the capturing Behavior would like to transition to, based on the input event
| Name | EInputCaptureState |
| Type | enum |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/InputBehavior.h |
| Include Path | #include "InputBehavior.h" |
Syntax
enum EInputCaptureState
{
Begin = 1,
Continue = 2,
End = 3,
Ignore = 4,
}
Values
| Name | Remarks |
|---|---|
| Begin | |
| Continue | |
| End | |
| Ignore |