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Unreal Engine C++ API Reference > Runtime > InteractiveToolsFramework > BaseBehaviors > IModifierToggleBehaviorTarget
- IModifierToggleBehaviorTarget::OnUpdateModifierState()
- UAxisAngleGizmo::OnUpdateModifierState()
- ULocalDoubleClickInputBehavior::OnUpdateModifierState()
- ULocalMouseHoverBehavior::OnUpdateModifierState()
- ULocalSingleClickInputBehavior::OnUpdateModifierState()
- UMeshSurfacePointTool::OnUpdateModifierState()
References
Module | InteractiveToolsFramework |
Header | /Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseBehaviors/BehaviorTargetInterfaces.h |
Include | #include "BaseBehaviors/BehaviorTargetInterfaces.h" |
virtual void OnUpdateModifierState
(
int ModifierID,
bool bIsOn
)
Remarks
Notify target of current modifier state
Parameters
Name | Description |
---|---|
ModifierID | client-defined integer that identifiers modifier |
bIsOn | is modifier current on or off |