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API > API/Runtime > API/Runtime/InMemoryNetworkReplayStreaming
An archive that handles the in-memory replay stream being divided into multiple chunks, and earlier chunks being dropped when FInMemoryNetworkReplayStreamer::NumCheckpointsToKeep is set. Assumes that that a single Serialize() call will not need to span multiple chunks!
| Name | FInMemoryReplayStreamArchive |
| Type | class |
| Header File | /Engine/Source/Runtime/NetworkReplayStreaming/InMemoryNetworkReplayStreaming/Public/InMemoryNetworkReplayStreaming.h |
| Include Path | #include "InMemoryNetworkReplayStreaming.h" |
Syntax
class FInMemoryReplayStreamArchive : public FArchive
Inheritance Hierarchy
- FArchiveState → FArchive → FInMemoryReplayStreamArchive
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FInMemoryReplayStreamArchive
(
TArray< FInMemoryReplay::FStreamChunk >& InChunks |
InMemoryNetworkReplayStreaming.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Chunks | TArray< FInMemoryReplay::FStreamChunk > & | InMemoryNetworkReplayStreaming.h | ||
| Pos | int64 | InMemoryNetworkReplayStreaming.h |
Functions
Public
Overridden from FArchive
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Seek
(
int64 InPos |
InMemoryNetworkReplayStreaming.h | ||
virtual void Serialize
(
void* V, |
InMemoryNetworkReplayStreaming.h |
Overridden from FArchiveState
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool AtEnd() |
InMemoryNetworkReplayStreaming.h | ||
virtual int64 Tell() |
InMemoryNetworkReplayStreaming.h | ||
virtual int64 TotalSize() |
InMemoryNetworkReplayStreaming.h |