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API > API/Runtime > API/Runtime/InMemoryNetworkReplayStreaming > API/Runtime/InMemoryNetworkReplayStreaming/FInMemoryNetworkReplayStreamer
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void RenameReplay
(
const FString& ReplayName, |
InMemoryNetworkReplayStreaming.h | ||
virtual void RenameReplay
(
const FString& ReplayName, |
InMemoryNetworkReplayStreaming.h |
RenameReplay(const FString &, const FString &, const FRenameReplayCallback &)
| Name | RenameReplay |
| Type | function |
| Header File | /Engine/Source/Runtime/NetworkReplayStreaming/InMemoryNetworkReplayStreaming/Public/InMemoryNetworkReplayStreaming.h |
| Include Path | #include "InMemoryNetworkReplayStreaming.h" |
| Source | /Engine/Source/Runtime/NetworkReplayStreaming/InMemoryNetworkReplayStreaming/Private/InMemoryNetworkReplayStreaming.cpp |
virtual void RenameReplay
(
const FString & ReplayName,
const FString & NewName,
const FRenameReplayCallback & Delegate
)
RenameReplay(const FString &, const FString &, const int32, const FRenameReplayCallback &)
| Name | RenameReplay |
| Type | function |
| Header File | /Engine/Source/Runtime/NetworkReplayStreaming/InMemoryNetworkReplayStreaming/Public/InMemoryNetworkReplayStreaming.h |
| Include Path | #include "InMemoryNetworkReplayStreaming.h" |
| Source | /Engine/Source/Runtime/NetworkReplayStreaming/InMemoryNetworkReplayStreaming/Private/InMemoryNetworkReplayStreaming.cpp |
virtual void RenameReplay
(
const FString & ReplayName,
const FString & NewName,
const int32 UserIndex,
const FRenameReplayCallback & Delegate
)