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API > API/Runtime > API/Runtime/ImageWriteQueue
Function library containing utility methods for writing images on a global async queue
| Name | UImageWriteBlueprintLibrary |
| Type | class |
| Header File | /Engine/Source/Runtime/ImageWriteQueue/Public/ImageWriteBlueprintLibrary.h |
| Include Path | #include "ImageWriteBlueprintLibrary.h" |
Syntax
UCLASS ()
class UImageWriteBlueprintLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UImageWriteBlueprintLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void ExportToDisk
(
UTexture* Texture, |
Export the specified texture to disk | ImageWriteBlueprintLibrary.h | |
static bool ResolvePixelData
(
UTexture* Texture, |
ImageWriteBlueprintLibrary.h |