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API > API/Runtime > API/Runtime/ISMPool
A subsystem managing ISMPool actors.
| Name | UISMPoolSubSystem |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/ISMPool/Public/ISMPool/ISMPoolSubSystem.h |
| Include Path | #include "ISMPool/ISMPoolSubSystem.h" |
Syntax
UCLASS (MinimalAPI)
class UISMPoolSubSystem : public UWorldSubsystem
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USubsystem → UWorldSubsystem → UISMPoolSubSystem
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UISMPoolSubSystem() |
ISMPool/ISMPoolSubSystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AISMPoolActor * FindISMPoolActor
(
ULevel* Level |
Finds or creates an actor. | ISMPool/ISMPoolSubSystem.h | |
void GetISMPoolActors
(
TArray< AISMPoolActor* >& OutActors |
Get all actors managed by the subsystem. | ISMPool/ISMPoolSubSystem.h |
Overridden from USubsystem
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Deinitialize() |
ISMPool/ISMPoolSubSystem.h | ||
virtual void Initialize
(
FSubsystemCollectionBase& Collection |
USubsystem BEGIN. | ISMPool/ISMPoolSubSystem.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void OnActorEndPlay
(
AActor* InSource, |
ISMPool/ISMPoolSubSystem.h |