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API > API/Runtime > API/Runtime/ISMPool > API/Runtime/ISMPool/UISMPoolComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool BatchUpdateInstancesTransforms
(
FMeshGroupId MeshGroupId, |
Update transforms for a mesh group | ISMPool/ISMPoolComponent.h | |
bool BatchUpdateInstancesTransforms
(
FMeshGroupId MeshGroupId, |
ISMPool/ISMPoolComponent.h |
BatchUpdateInstancesTransforms(FMeshGroupId, FMeshId, int32, TArrayView< const FTransform >, bool, bool, bool)
Description
Update transforms for a mesh group
| Name | BatchUpdateInstancesTransforms |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/ISMPool/Public/ISMPool/ISMPoolComponent.h |
| Include Path | #include "ISMPool/ISMPoolComponent.h" |
| Source | /Engine/Source/Runtime/Experimental/ISMPool/Private/ISMPool/ISMPoolComponent.cpp |
bool BatchUpdateInstancesTransforms
(
FMeshGroupId MeshGroupId,
FMeshId MeshId,
int32 StartInstanceIndex,
TArrayView < const FTransform > NewInstancesTransforms,
bool bWorldSpace,
bool bMarkRenderStateDirty,
bool bTeleport
)
BatchUpdateInstancesTransforms(FMeshGroupId, FMeshId, int32, const TArray< FTransform > &, bool, bool, bool)
| Name | BatchUpdateInstancesTransforms |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/ISMPool/Public/ISMPool/ISMPoolComponent.h |
| Include Path | #include "ISMPool/ISMPoolComponent.h" |
| Source | /Engine/Source/Runtime/Experimental/ISMPool/Private/ISMPool/ISMPoolComponent.cpp |
bool BatchUpdateInstancesTransforms
(
FMeshGroupId MeshGroupId,
FMeshId MeshId,
int32 StartInstanceIndex,
const TArray < FTransform > & NewInstancesTransforms,
bool bWorldSpace,
bool bMarkRenderStateDirty,
bool bTeleport
)