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API > API/Runtime > API/Runtime/HeadMountedDisplay
| Name | FMotionDelayService |
| Type | class |
| Header File | /Engine/Source/Runtime/HeadMountedDisplay/Public/MotionDelayBuffer.h |
| Include Path | #include "MotionDelayBuffer.h" |
Syntax
class FMotionDelayService
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void RegisterDelayClient
(
TSharedRef< FMotionDelayClient, ESPMode::ThreadSafe > DelayClient |
MotionDelayBuffer.h | ||
static bool RegisterDelayTarget
(
USceneComponent* MotionControlledComponent, |
MotionDelayBuffer.h | ||
static void SetEnabled
(
bool bEnable |
MotionDelayBuffer.h |