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UDynamicMeshGenerator is an abstract base class for an implementation that can mutate an input mesh into an output mesh. A subclass of this class can be attached to a UDynamicMesh to allow for arbitrarily-complex procedural generation
| Name | UDynamicMeshGenerator |
| Type | class |
| Header File | /Engine/Source/Runtime/GeometryFramework/Public/UDynamicMesh.h |
| Include Path | #include "UDynamicMesh.h" |
Syntax
UCLASS (Abstract, MinimalAPI)
class UDynamicMeshGenerator : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDynamicMeshGenerator
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Generate
(
FDynamicMesh3& MeshInOut |
Apply a change to MeshInOut | UDynamicMesh.h |