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API > API/Runtime > API/Runtime/GeometryFramework > API/Runtime/GeometryFramework/UDynamicMeshComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FDynamicMesh3 * GetRenderMesh () |
The SceneProxy should call these functions to get the post-processed RenderMesh. | Components/DynamicMeshComponent.h | |
virtual const FDynamicMesh3 * GetRenderMesh () |
The SceneProxy should call these functions to get the post-processed RenderMesh. | Components/DynamicMeshComponent.h |
GetRenderMesh()
Description
The SceneProxy should call these functions to get the post-processed RenderMesh. (See IRenderMeshPostProcessor.)
| Name | GetRenderMesh |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryFramework/Public/Components/DynamicMeshComponent.h |
| Include Path | #include "Components/DynamicMeshComponent.h" |
| Source | /Engine/Source/Runtime/GeometryFramework/Private/Components/DynamicMeshComponent.cpp |
virtual FDynamicMesh3 * GetRenderMesh()
GetRenderMesh()
Description
The SceneProxy should call these functions to get the post-processed RenderMesh. (See IRenderMeshPostProcessor.)
| Name | GetRenderMesh |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryFramework/Public/Components/DynamicMeshComponent.h |
| Include Path | #include "Components/DynamicMeshComponent.h" |
| Source | /Engine/Source/Runtime/GeometryFramework/Private/Components/DynamicMeshComponent.cpp |
virtual const FDynamicMesh3 * GetRenderMesh() const