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API > API/Runtime > API/Runtime/GeometryFramework > API/Runtime/GeometryFramework/UDynamicMeshComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void FastNotifyVertexAttributesUpdated
(
EMeshRenderAttributeFlags UpdatedAttributes |
Call this instead of NotifyMeshUpdated() if you have only updated the vertex positions/attributes This function will update the existing RenderProxy buffers if possible, rather than create new ones. | Components/DynamicMeshComponent.h | |
void FastNotifyVertexAttributesUpdated
(
bool bNormals, |
Call this instead of NotifyMeshUpdated() if you have only updated the vertex attributes (but not positions). | Components/DynamicMeshComponent.h |
FastNotifyVertexAttributesUpdated(EMeshRenderAttributeFlags)
Description
Call this instead of NotifyMeshUpdated() if you have only updated the vertex positions/attributes This function will update the existing RenderProxy buffers if possible, rather than create new ones.
| Name | FastNotifyVertexAttributesUpdated |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryFramework/Public/Components/DynamicMeshComponent.h |
| Include Path | #include "Components/DynamicMeshComponent.h" |
| Source | /Engine/Source/Runtime/GeometryFramework/Private/Components/DynamicMeshComponent.cpp |
void FastNotifyVertexAttributesUpdated
(
EMeshRenderAttributeFlags UpdatedAttributes
)
FastNotifyVertexAttributesUpdated(bool, bool, bool)
Description
Call this instead of NotifyMeshUpdated() if you have only updated the vertex attributes (but not positions). This function will update the existing RenderProxy buffers if possible, rather than create new ones.
| Name | FastNotifyVertexAttributesUpdated |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryFramework/Public/Components/DynamicMeshComponent.h |
| Include Path | #include "Components/DynamicMeshComponent.h" |
| Source | /Engine/Source/Runtime/GeometryFramework/Private/Components/DynamicMeshComponent.cpp |
void FastNotifyVertexAttributesUpdated
(
bool bNormals,
bool bColors,
bool bUVs
)