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API > API/Runtime > API/Runtime/GeometryFramework > API/Runtime/GeometryFramework/UDynamicMeshComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ApplyChange
(
const FMeshVertexChange* Change, |
Change Support. | Components/DynamicMeshComponent.h | |
virtual void ApplyChange
(
const FMeshChange* Change, |
Apply a general mesh change to the mesh | Components/DynamicMeshComponent.h | |
virtual void ApplyChange
(
const FMeshReplacementChange* Change, |
Apply a mesh replacement change to mesh | Components/DynamicMeshComponent.h |
ApplyChange(const FMeshVertexChange *, bool)
Description
Change Support. These changes are primarily used for Undo/Redo, however there is no strict assumption about this internally, objects of these change types could also be used to perform more structured editing. (Note that these functions simply forward the change events to the child UDynamicMesh, which will post a mesh-change event that Apply a vertex deformation change to the mesh
| Name | ApplyChange |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryFramework/Public/Components/DynamicMeshComponent.h |
| Include Path | #include "Components/DynamicMeshComponent.h" |
| Source | /Engine/Source/Runtime/GeometryFramework/Private/Components/DynamicMeshComponent.cpp |
virtual void ApplyChange
(
const FMeshVertexChange * Change,
bool bRevert
)
ApplyChange(const FMeshChange *, bool)
Description
Apply a general mesh change to the mesh
| Name | ApplyChange |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryFramework/Public/Components/DynamicMeshComponent.h |
| Include Path | #include "Components/DynamicMeshComponent.h" |
| Source | /Engine/Source/Runtime/GeometryFramework/Private/Components/DynamicMeshComponent.cpp |
virtual void ApplyChange
(
const FMeshChange * Change,
bool bRevert
)
ApplyChange(const FMeshReplacementChange *, bool)
Description
Apply a mesh replacement change to mesh
| Name | ApplyChange |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryFramework/Public/Components/DynamicMeshComponent.h |
| Include Path | #include "Components/DynamicMeshComponent.h" |
| Source | /Engine/Source/Runtime/GeometryFramework/Private/Components/DynamicMeshComponent.cpp |
virtual void ApplyChange
(
const FMeshReplacementChange * Change,
bool bRevert
)