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API > API/Runtime > API/Runtime/GeometryFramework > API/Runtime/GeometryFramework/UBaseDynamicMeshComponent
Description
API for changing Rendering settings. Although some of these settings are available publicly on the Component (in some cases as public members), generally changing them requires more complex Rendering invalidation.
| Name | SetShadowsEnabled |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryFramework/Public/Components/BaseDynamicMeshComponent.h |
| Include Path | #include "Components/BaseDynamicMeshComponent.h" |
| Source | /Engine/Source/Runtime/GeometryFramework/Private/Components/BaseDynamicMeshComponent.cpp |
UFUNCTION (BlueprintCallable, Category="Dynamic Mesh Component")
virtual void SetShadowsEnabled
(
bool bEnabled
)