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API > API/Runtime > API/Runtime/GeometryFramework > API/Runtime/GeometryFramework/UBaseDynamicMeshComponent
Description
Enable/Disable raytracing support. This is an expensive call as it flushes the rendering queue and forces an immediate rebuild of the SceneProxy.
| Name | SetEnableRaytracing |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryFramework/Public/Components/BaseDynamicMeshComponent.h |
| Include Path | #include "Components/BaseDynamicMeshComponent.h" |
| Source | /Engine/Source/Runtime/GeometryFramework/Private/Components/BaseDynamicMeshComponent.cpp |
UFUNCTION (BlueprintCallable, Category="Dynamic Mesh Component")
virtual void SetEnableRaytracing
(
bool bSetEnabled
)