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API > API/Runtime > API/Runtime/GeometryFramework > API/Runtime/GeometryFramework/UBaseDynamicMeshComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FMaterialRelevance GetMaterialRelevance
(
ERHIFeatureLevel::Type InFeatureLevel |
Components/BaseDynamicMeshComponent.h | ||
virtual FMaterialRelevance GetMaterialRelevance
(
EShaderPlatform InShaderPlatform |
Components/BaseDynamicMeshComponent.h |
GetMaterialRelevance(ERHIFeatureLevel::Type)
| Name | GetMaterialRelevance |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryFramework/Public/Components/BaseDynamicMeshComponent.h |
| Include Path | #include "Components/BaseDynamicMeshComponent.h" |
| Source | /Engine/Source/Runtime/GeometryFramework/Private/Components/BaseDynamicMeshComponent.cpp |
virtual FMaterialRelevance GetMaterialRelevance
(
ERHIFeatureLevel::Type InFeatureLevel
) const
GetMaterialRelevance(EShaderPlatform)
| Name | GetMaterialRelevance |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryFramework/Public/Components/BaseDynamicMeshComponent.h |
| Include Path | #include "Components/BaseDynamicMeshComponent.h" |
| Source | /Engine/Source/Runtime/GeometryFramework/Private/Components/BaseDynamicMeshComponent.cpp |
virtual FMaterialRelevance GetMaterialRelevance
(
EShaderPlatform InShaderPlatform
) const