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API > API/Runtime > API/Runtime/GeometryFramework > API/Runtime/GeometryFramework/UBaseDynamicMeshComponent
Description
Whether the fast update paths will be used for the mesh. If false, fast update methods can still be called, but will fall back to recreating the render proxy
| Name | AllowFastUpdate |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryFramework/Public/Components/BaseDynamicMeshComponent.h |
| Include Path | #include "Components/BaseDynamicMeshComponent.h" |
virtual bool AllowFastUpdate()