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FDynamicMeshChangeInfo stores information about a change to a UDynamicMesh. This struct is emitted by the UDynamicMesh OnPreMeshChanged() and OnMeshChanged() delegates.
| Name | FDynamicMeshChangeInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/GeometryFramework/Public/UDynamicMesh.h |
| Include Path | #include "UDynamicMesh.h" |
Syntax
USTRUCT (BlueprintType )
struct FDynamicMeshChangeInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsRevertChange | bool | For changes that are an FChange, indicates whether this is an 'Apply' or 'Revert' of the FChange | UDynamicMesh.h |
|
| Flags | EDynamicMeshAttributeChangeFlags | UDynamicMesh.h |
|
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| MeshChange | const FMeshChange * | Internals | UDynamicMesh.h | |
| ReplaceChange | const FMeshReplacementChange * | UDynamicMesh.h | ||
| Type | EDynamicMeshChangeType | UDynamicMesh.h |
|
|
| VertexChange | const FMeshVertexChange * | UDynamicMesh.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FMeshRegionChangeBase * GetChange() |
Return the single valid FChange, or null | UDynamicMesh.h |