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API > API/Runtime > API/Runtime/GeometryFramework > API/Runtime/GeometryFramework/FBaseDynamicMeshSceneProxy
Description
Update vertex uvs of an existing set of render buffers. Assumes that buffers were created with unshared vertices, ie three vertices per triangle, eg by InitializeBuffersFromOverlays()
| Name | UpdateVertexUVBufferFromOverlays |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryFramework/Public/Components/BaseDynamicMeshSceneProxy.h |
| Include Path | #include "Components/BaseDynamicMeshSceneProxy.h" |
template<typename TriangleEnumerable, typename UVOverlayListAllocator>
void UpdateVertexUVBufferFromOverlays
(
FMeshRenderBufferSet * RenderBuffers,
const FDynamicMesh3 * Mesh,
int32 NumTriangles,
const TriangleEnumerable & Enumerable,
const TArray < const FDynamicMeshUVOverlay *, UVOverlayListAllocator > & UVOverlays
)