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API > API/Runtime > API/Runtime/GeometryFramework > API/Runtime/GeometryFramework/FBaseDynamicMeshSceneProxy
Description
RenderBuffer management Allocates a set of render buffers. FPrimitiveSceneProxy will keep track of these buffers and destroy them on destruction.
| Name | AllocateNewRenderBufferSet |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryFramework/Public/Components/BaseDynamicMeshSceneProxy.h |
| Include Path | #include "Components/BaseDynamicMeshSceneProxy.h" |
| Source | /Engine/Source/Runtime/GeometryFramework/Private/Components/BaseDynamicMeshSceneProxy.cpp |
virtual FMeshRenderBufferSet * AllocateNewRenderBufferSet()