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Mesh Signed Distance Field (SDF) mode Color Transform to apply to Vertex Colors when converting from internal DynamicMesh Color attributes (eg Color Overlay stored in FVector4f) to RHI Render Buffers (FColor).
Note that UStaticMesh assumes the Source Mesh colors are Linear and always converts to SRGB.
| Name | EDynamicMeshVertexColorTransformMode |
| Type | enum |
| Header File | /Engine/Source/Runtime/GeometryFramework/Public/Components/BaseDynamicMeshComponent.h |
| Include Path | #include "Components/BaseDynamicMeshComponent.h" |
Syntax
enum EDynamicMeshVertexColorTransformMode
{
NoTransform = 0,
LinearToSRGB,
SRGBToLinear,
}
Values
| Name | Remarks |
|---|---|
| NoTransform | Do not apply any color-space transform to Vertex Colors |
| LinearToSRGB | Assume Vertex Colors are in Linear space and transform to SRGB |
| SRGBToLinear | Assume Vertex Colors are in SRGB space and convert to Linear |