Navigation
API > API/Runtime > API/Runtime/GeometryCore
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FVector2i UE::Geometry::operator*
(
int32 Scalar, |
IntVectorTypes.h | ||
FVector3i UE::Geometry::operator*
(
int32 Scalar, |
IntVectorTypes.h | ||
TMatrix3< RealType > UE::Geometry::operator*
(
RealType Scale, |
MatrixTypes.h | ||
TMatrix2< RealType > UE::Geometry::operator*
(
RealType Scale, |
MatrixTypes.h | ||
TQuaternion< RealType > UE::Geometry::operator*
(
const TQuaternion< RealType >& A, |
Quaternion.h | ||
TQuaternion< RealType > UE::Geometry::operator*
(
RealType Scalar, |
Quaternion.h | ||
TQuaternion< RealType > UE::Geometry::operator*
(
const TQuaternion< RealType >& Q, |
Quaternion.h | ||
TVector< RealType > UE::Geometry::operator*
(
const TQuaternion< RealType >& Q, |
Quaternion.h |
UE::Geometry::operator*(int32, const FVector2i &)
| Name | UE::Geometry::operator* |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/IntVectorTypes.h |
| Include Path | #include "IntVectorTypes.h" |
namespace UE
{
namespace Geometry
{
FVector2i UE::Geometry::operator*
(
int32 Scalar,
const FVector2i & V
)
}
}
UE::Geometry::operator*(int32, const FVector3i &)
| Name | UE::Geometry::operator* |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/IntVectorTypes.h |
| Include Path | #include "IntVectorTypes.h" |
namespace UE
{
namespace Geometry
{
FVector3i UE::Geometry::operator*
(
int32 Scalar,
const FVector3i & V
)
}
}
UE::Geometry::operator*(RealType, const TMatrix3< RealType > &)
| Name | UE::Geometry::operator* |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/MatrixTypes.h |
| Include Path | #include "MatrixTypes.h" |
namespace UE
{
namespace Geometry
{
template<typename RealType>
TMatrix3 < RealType > UE::Geometry::operator*
(
RealType Scale,
const TMatrix3 < RealType > & Mat
)
}
}
UE::Geometry::operator*(RealType, const TMatrix2< RealType > &)
| Name | UE::Geometry::operator* |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/MatrixTypes.h |
| Include Path | #include "MatrixTypes.h" |
namespace UE
{
namespace Geometry
{
template<typename RealType>
TMatrix2 < RealType > UE::Geometry::operator*
(
RealType Scale,
const TMatrix2 < RealType > & Mat
)
}
}
UE::Geometry::operator*(const TQuaternion< RealType > &, const TQuaternion< RealType > &)
| Name | UE::Geometry::operator* |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Quaternion.h |
| Include Path | #include "Quaternion.h" |
namespace UE
{
namespace Geometry
{
template<typename RealType>
TQuaternion < RealType > UE::Geometry::operator*
(
const TQuaternion < RealType > & A,
const TQuaternion < RealType > & B
)
}
}
UE::Geometry::operator*(RealType, const TQuaternion< RealType > &)
| Name | UE::Geometry::operator* |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Quaternion.h |
| Include Path | #include "Quaternion.h" |
namespace UE
{
namespace Geometry
{
template<typename RealType>
TQuaternion < RealType > UE::Geometry::operator*
(
RealType Scalar,
const TQuaternion < RealType > & Q
)
}
}
UE::Geometry::operator*(const TQuaternion< RealType > &, RealType)
| Name | UE::Geometry::operator* |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Quaternion.h |
| Include Path | #include "Quaternion.h" |
namespace UE
{
namespace Geometry
{
template<typename RealType>
TQuaternion < RealType > UE::Geometry::operator*
(
const TQuaternion < RealType > & Q,
RealType Scalar
)
}
}
UE::Geometry::operator*(const TQuaternion< RealType > &, const UE::Math::TVector< RealType > &)
| Name | UE::Geometry::operator* |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Quaternion.h |
| Include Path | #include "Quaternion.h" |
namespace UE
{
namespace Geometry
{
template<typename RealType>
TVector < RealType > UE::Geometry::operator*
(
const TQuaternion < RealType > & Q,
const UE::Math::TVector < RealType > & V
)
}
}