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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool UE::Geometry::VectorUtil::EpsilonEqual
(
RealType A, |
VectorUtil.h | ||
bool UE::Geometry::VectorUtil::EpsilonEqual
(
const TVector2< RealType >& V0, |
VectorUtil.h | ||
bool UE::Geometry::VectorUtil::EpsilonEqual
(
const TVector< RealType >& V0, |
VectorUtil.h | ||
bool UE::Geometry::VectorUtil::EpsilonEqual
(
const TVector4< RealType >& V0, |
VectorUtil.h |
UE::Geometry::VectorUtil::EpsilonEqual(RealType, RealType, RealType)
| Name | UE::Geometry::VectorUtil::EpsilonEqual |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/VectorUtil.h |
| Include Path | #include "VectorUtil.h" |
namespace UE
{
namespace Geometry
{
namespace VectorUtil
{
template<typename RealType>
bool UE::Geometry::VectorUtil::EpsilonEqual
(
RealType A,
RealType B,
RealType Epsilon
)
}
}
}
true if Abs(A-B) is less or equal than Epsilon
UE::Geometry::VectorUtil::EpsilonEqual(const TVector2< RealType > &, const TVector2< RealType > &, RealType)
| Name | UE::Geometry::VectorUtil::EpsilonEqual |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/VectorUtil.h |
| Include Path | #include "VectorUtil.h" |
namespace UE
{
namespace Geometry
{
namespace VectorUtil
{
template<typename RealType>
bool UE::Geometry::VectorUtil::EpsilonEqual
(
const TVector2 < RealType > & V0,
const TVector2 < RealType > & V1,
RealType Epsilon
)
}
}
}
true if all coordinates of V0 and V1 are within Epsilon of each other
UE::Geometry::VectorUtil::EpsilonEqual(const TVector< RealType > &, const TVector< RealType > &, RealType)
| Name | UE::Geometry::VectorUtil::EpsilonEqual |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/VectorUtil.h |
| Include Path | #include "VectorUtil.h" |
namespace UE
{
namespace Geometry
{
namespace VectorUtil
{
template<typename RealType>
bool UE::Geometry::VectorUtil::EpsilonEqual
(
const TVector < RealType > & V0,
const TVector < RealType > & V1,
RealType Epsilon
)
}
}
}
true if all coordinates of V0 and V1 are within Epsilon of each other
UE::Geometry::VectorUtil::EpsilonEqual(const TVector4< RealType > &, const TVector4< RealType > &, RealType)
| Name | UE::Geometry::VectorUtil::EpsilonEqual |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/VectorUtil.h |
| Include Path | #include "VectorUtil.h" |
namespace UE
{
namespace Geometry
{
namespace VectorUtil
{
template<typename RealType>
bool UE::Geometry::VectorUtil::EpsilonEqual
(
const TVector4 < RealType > & V0,
const TVector4 < RealType > & V1,
RealType Epsilon
)
}
}
}
true if all coordinates of V0 and V1 are within Epsilon of each other