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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
VectorType UE::Geometry::CurveUtil::Tangent
(
const TArrayView< const VectorType >& Vertices, |
Curve/CurveUtil.h | ||
VectorType UE::Geometry::CurveUtil::Tangent
(
const TArrayView< const VectorType >& Vertices, |
Curve/CurveUtil.h |
UE::Geometry::CurveUtil::Tangent(const TArrayView< const VectorType > &, int32)
| Name | UE::Geometry::CurveUtil::Tangent |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Curve/CurveUtil.h |
| Include Path | #include "Curve/CurveUtil.h" |
namespace UE
{
namespace Geometry
{
namespace CurveUtil
{
template<typename RealType, typename VectorType, bool bLoop>
VectorType UE::Geometry::CurveUtil::Tangent
(
const TArrayView < const VectorType > & Vertices,
int32 Idx
)
}
}
}
the tangent direction (normalized) of the path at Idx, using the surrounding vertices (as found by GetPrevNext())
UE::Geometry::CurveUtil::Tangent(const TArrayView< const VectorType > &, int32, bool)
| Name | UE::Geometry::CurveUtil::Tangent |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Curve/CurveUtil.h |
| Include Path | #include "Curve/CurveUtil.h" |
namespace UE
{
namespace Geometry
{
namespace CurveUtil
{
template<typename RealType, typename VectorType>
VectorType UE::Geometry::CurveUtil::Tangent
(
const TArrayView < const VectorType > & Vertices,
int32 Idx,
bool bLoop
)
}
}
}
the tangent direction (normalized) of the path at Idx, using the surrounding vertices (as found by GetPrevNext())