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Templated version of FTriangleMeshAdapterEdgeConnectivity, to provide an FDynamicMesh3-compatible interface for methods that require additional mesh data.
| Name | TTriangleMeshAdapterEdgeConnectivity |
| Type | class |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/MeshAdapter.h |
| Include Path | #include "MeshAdapter.h" |
Syntax
template<typename TriangleMeshType>
class TTriangleMeshAdapterEdgeConnectivity : public UE::Geometry::FTriangleMeshAdapterEdgeConnectivity
Inheritance Hierarchy
- FTriangleMeshAdapterEdgeConnectivity → TTriangleMeshAdapterEdgeConnectivity
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TTriangleMeshAdapterEdgeConnectivity
(
const TriangleMeshType* InMesh |
MeshAdapter.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SourceMesh | const TriangleMeshType * | MeshAdapter.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void EnumerateVertexTriangles
(
int32 VertexID, |
MeshAdapter.h |