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API > API/Runtime > API/Runtime/GeometryCore
| Name | TTetrahedron3 |
| Type | struct |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/TriangleTypes.h |
| Include Path | #include "TriangleTypes.h" |
Syntax
template<typename RealType>
struct TTetrahedron3
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| TriangleTypes.h | |||
TTetrahedron3
(
const TVector< RealType > VIn |
TriangleTypes.h | ||
TTetrahedron3
(
const TVector< RealType >& V0, |
TriangleTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| V | TVector< RealType > | TriangleTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TVector< RealType > BarycentricPoint
(
const TVector4< RealType >& BaryCoords |
TriangleTypes.h | ||
TVector< RealType > BarycentricPoint
(
RealType Bary0, |
TriangleTypes.h | ||
TAxisAlignedBox3< RealType > Bounds() |
TriangleTypes.h | ||
TVector< RealType > Centroid() |
TriangleTypes.h | ||
TTriangle3< RealType > GetFace
(
int32 Idx |
TriangleTypes.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FIndex3i GetFaceIndices
(
int32 Idx |
Get the ith triangular face of the tetrahedron, as indices into the four tetrahedron vertices. | TriangleTypes.h |