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Structure representing a control point on a tangent-based spline curve
| Name | TTangentBezierControlPoint |
| Type | struct |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Splines/TangentBezierSpline.h |
| Include Path | #include "Splines/TangentBezierSpline.h" |
Syntax
template<typename ValueType>
struct TTangentBezierControlPoint
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Default constructor creates a point at origin with zero tangents | Splines/TangentBezierSpline.h | ||
TTangentBezierControlPoint
(
const ValueType& InPosition |
Constructor with position only - defaults to auto tangents | Splines/TangentBezierSpline.h | |
TTangentBezierControlPoint
(
const ValueType& InPosition, |
Full constructor | Splines/TangentBezierSpline.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Position | ValueType | Position of the control point | Splines/TangentBezierSpline.h | |
| TangentIn | ValueType | Incoming tangent vector | Splines/TangentBezierSpline.h | |
| TangentMode | ETangentMode | Tangent computation mode | Splines/TangentBezierSpline.h | |
| TangentOut | ValueType | Outgoing tangent vector | Splines/TangentBezierSpline.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Serialize
(
FArchive& Ar |
Splines/TangentBezierSpline.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const TTangentBezierControlPoint& Other |
Splines/TangentBezierSpline.h |