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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/TFrame3
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TQuaternion< RealType > ToFrame
(
const TQuaternion< RealType >& Quat |
FrameTypes.h | ||
| FrameTypes.h | |||
| FrameTypes.h |
ToFrame(const TQuaternion< RealType > &)
| Name | ToFrame |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/FrameTypes.h |
| Include Path | #include "FrameTypes.h" |
TQuaternion < RealType > ToFrame
(
const TQuaternion < RealType > & Quat
) const
input Quaternion transformed into local coordinate system of Frame
ToFrame(const TRay< RealType > &)
| Name | ToFrame |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/FrameTypes.h |
| Include Path | #include "FrameTypes.h" |
TRay < RealType > ToFrame
(
const TRay < RealType > & Ray
) const
input Ray transformed into local coordinate system of Frame
ToFrame(const TFrame3< RealType > &)
| Name | ToFrame |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/FrameTypes.h |
| Include Path | #include "FrameTypes.h" |
TFrame3 < RealType > ToFrame
(
const TFrame3 < RealType > & Frame
) const
input Frame transformed into local coordinate system of this Frame