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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/TBlockedGrid3
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< BlockData3Type * > GetAllocatedBlocks () |
Spatial/BlockedDenseGrid3.h | ||
TArray< const BlockData3Type * > GetAllocatedBlocks () |
Spatial/BlockedDenseGrid3.h |
GetAllocatedBlocks()
| Name | GetAllocatedBlocks |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Spatial/BlockedDenseGrid3.h |
| Include Path | #include "Spatial/BlockedDenseGrid3.h" |
TArray < BlockData3Type * > GetAllocatedBlocks()
array of pointers to the allocated blocks. Note: the grid owns the blocks, so the calling code should not delete them.
GetAllocatedBlocks()
| Name | GetAllocatedBlocks |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Spatial/BlockedDenseGrid3.h |
| Include Path | #include "Spatial/BlockedDenseGrid3.h" |
TArray < const BlockData3Type * > GetAllocatedBlocks() const
array of pointers to the allocated blocks. Note: the grid owns the blocks, so the calling code should not delete them.