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Base case: 0th derivative is just the original BSpline evaluation.
| Name | TBSplineDerivativeCalculator< T, 0 > |
| Type | struct |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Splines/SplineMath.h |
| Include Path | #include "Splines/SplineMath.h" |
Syntax
template<typename T>
struct TBSplineDerivativeCalculator< T, 0 >
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static T Compute
(
TArrayView< const T*const > Window, |
Evaluates the BSpline curve at Parameter using de Boor's algorithm. | Splines/SplineMath.h |